Mittwoch, 23. Januar 2013

Open glass box (GlassBox tutorial, part 6)

There is a special glass box mesh that needs a special geometry, the d100 one. When the inner depth is smaller or larger than the outer, than the outer front and back faces go over the faces of the inner box, or through the inner box, thus we could close them without any graphic problems.

But if we made the d100 mesh in the way we did the d25 one (section 4.6), than the front faces of the inner and outer box fall together, SL may have a problem to decide what one to display. The same happens for the back side. To avoid those problems, we have to make holes in the outer front and back sides, even if this causes more complex mesh geometry.

Samstag, 1. Dezember 2012

Texture Repeater (GlassBox tutorial, part 5)

Well, this is the last part of the tutorial and at same time the user manual of the GlassBox packages (when i release them.)

As we have seen, texturing glass boxes is not so easy; the hidden faces are not reachable. Because we cannot change mesh on-the-fly, GlassBox meshes use a special scripted item: The item is a box with six faces. As soon a texture or texture property on the prim faces changes, the installed script reflects the changes on accordant faces of linked glassbox meshes.

Donnerstag, 29. November 2012

GlassBox (tutorial, part 4)

In last step we created a Meshbox made from a cube with set UVMap and LSL faces. In this step we will turn it into a GlassBox, made off two boxes, each with (different) UVMap and face definition – the inner and outer box.

In fact we must not start from beginning, we can and will simply copy the mesh of the MeshBox and change the UVMap and face definition of the copy. Because we copy inside the same object, both boxes will stay combined to the same object.

Donnerstag, 22. November 2012

MeshBox (GlassBox tutorial, part 3)

Now it’s time for blender. We will make a mesh replacement box for a single system box in two steps: Creating the mesh cube, giving it an UVMap and make it’s faces independent from each other.

We start blender and click the splash screen away.

PrimBox (GlassBox tutorial, part 2)

In this step we want investigate the face order of the system box (used by scripts) and orientation of textures shown on the faces (used by designers.)

Mesh tutorial: GlassBox

Hello again

Today i start a tutorial that will take again a few posts. But first a few words about what is this tutorial is about.

The mission

One day while playing with design of my product boxes I realized that surrounding a box with a second, decorative one is a pretty nice improvement:

Donnerstag, 15. November 2012

Mesh tutorial: Preparing blender

Hello again!

This tutorial is written because I started to mesh simple objects for my projects and I think it is a good idea to show people how I did them. I also planned to release packs containing a quite number of meshes. I will also give tutorials how I made that meshes, so you can only make one or two if you not need a pack, or make a bit different meshes.

Dienstag, 13. November 2012

JF Office Line and AirPen

Hello again and welcome to my blog!

A long time nothing new happened here, but never mind, today I have to present something very new: A pen to write in air. Actually it starts a new product line which may have soon more than a single product but who knows. I called it ‘JF Office Line’.

Donnerstag, 9. Februar 2012

Relaunch of TPSign and TPMirror

Hello again and after a while.

What to say, the only comment so far (this blog got at all) was given the post about Myst and Eder Gira. So i should post soon something in this direction, i think (and i even know what it will be) but later. This time i am going to change my mind once more again.

Montag, 26. Dezember 2011

Samstag, 10. Dezember 2011

RTS Project released

Hello everyone.

The 'mysterious' RTS Project is now released, although first time its name was RTP - RLV Teleporter Project. With time i decided to switch this name to RTS - RLV Teleporter System.

Because of matching another project, the TRP - the red pill. But the major reason is, RTS is not just a new teleporter, its a system for building teleporters, with different design and features, but using the same core and hence, the same teleport ability. Others call such thing a 'framework'.

This release also completes my plans for xstreet. Yes, planed almost 2 years ago. RTS is not the first teleporter project. Before RTS, there were two special teleporters, TPSign and TPMirror, each in copy and transfer versions. The idea at that time was to combine the teleporters into a single product (in copy and transfer version.) RTS is a step in right direction but actually shoots ways far behind that plan.

Dienstag, 29. November 2011

Updating JFS products

Updating of JFS products is relativelly simple but if you know how. This tutorial should introduce this.

First of all, there is only one product which can be really updated: Ear Protecors.  An update for them is an object, replacing scripts inside the protectors. An update of every other product is a copy of actual product box, hence an update and redelivery of the products mean thesame.

The JFS update technology was developed very early, as the products were sold by vendors keeping all the products inside. The idea is actually simple: Every product box has a productkey script inside. To request an update (or redelivery), the script communicates to the update server (via private chat) and as soon the request is accepted, the update server offers the update to the owner of the product key. Only the owner of a valide productkey script can request an update and this can be only the person bought a product box with this script, hence the valide purchaser of the product.

Later, i went to a networking vending system, but the update procedure remains, just because a plently of product boxes with this script sold already. The update procedure is now a manual update or redelivery request. The wending network i use (the caspervend for inworld market) allows also an automatic update - here i simply trigger sending an updated product box to every purchaser of the product. But in this tutorial i'll introduce the manual update via the productkey script.