Freitag, 28. Mai 2010

how fast is llSetLinkPrimitiveParamsFast

As noticed before, the new server version knows an interesting function, llSetLinkPrimitiveParamsFast. This fnction should set parameters of other prims in linkset delay-free. This is important for the new design of the SDKs, and makes interesting to measure how fast this function realy works.

The idea of how to test that is simple: Call the function multiple times and measure how long the bunch of calls took. Additionally, observing the linkset while the test is running would give also the feeling of the function speed. The test script should also call the function llSetLinkPrimitiveParams for reference test: this function does the same work but has build-in delays. This will be our test script:

Samstag, 22. Mai 2010

MACS processor templates

If you wonder what i am doing all the time, promissing much and nothing changes to MACS and other products since weeks... Many things changed in background. Everyone has RL that comes first, somehow *smile*, but to stay in SL, the servers came to version 1.38 schakling the concept of the TASC SDK. And i got an idea how to make further SDKs easier and faster, also for the future SDK creators. To make it short, I am building and planing to release so-called SDK templates. They will be four:

Freitag, 21. Mai 2010

Second Life Server 1.38

So new it is not really, almost a month ago Linden Labs updated the sim servers to the 1.38 version: The pilot was at 30 march and there are plans for the 1.40 already. But let's look at the 1.38 first. The release notes you find here. A few changes, but actually this server means a generation change for a number of scripts found around SL. If even not to say a little revolution as those few things change much.

Donnerstag, 13. Mai 2010

Actual shop places

Well, there is nothing yet that would really fit into main store concept, just a number of places keeping the vendors (there are also two for the regular and backup servers, but it is another story). Since the vendor locations change sometimes, i think it is a good idea to provide a list of their actual locations. So here we go